Friday 23 August 2002. It was our last night in Great Yarmouth. Tomorrow would see us leave after breakfast and a morning coffee in our favourite beach hut cafe.
There was still a long row of amusement arcades along the seafront road, but sadly gone were the days when you caould find half a dozen or more pinball machines in every arcade. I think we only found two such machine the whole week and predictably one of them wasn't working all that well.
Instead the arcades were full of video games which simply required a good memory for the sequence of challenges rather than the skills to aim balls at various targets through an understanding of the laws of physics. Crane machines full of overweight stuffed toys and pushers with far too much weight of coins to be pushed forwards made up most of the other machines. Miss Franny armed herself with coins and spent the night trying to increase her haul of Winnie the Pooh keyrings. She came home with five...
Our childhood was spent playing the pinballs of the 1950s and 60s, the earlier ones with wooden rails before steel began to be used. They had weak 2-inch flippers that often didn't have the power to send the ball further than halfway up the playfield. The earliest had no flippers at all and targets were just a nail with a surrounding coiled spring that completed the circuit with the nail when pressed against it. The early machines also had gobble holes which scored - but you lost your ball down them for good.
The 1960s were a heyday for pinball players. Rows and rows of them would fill an entire wall of amusement arcades. Spinning score reels replaced the system where bulbs would light in different places on the scorefield to show your score - rows of ten bulbs for millions, 100 thousands, 10 thousands... You had to add them up to get your score. The space created on the back boxes (backflashes) of pinballs by score reels allowed animated features to be added - a lift door opening to reveal the passengers, or a small bagatelle firing tiny balls to signify the launch of a space rocket...
It would be another decade before pinballs became computer controlled, two decades before Gorgar became the first pinball to talk. Elvira - Scared Stiff was the pinball to go to this week and was a good game.
No comments:
Post a Comment
All comments must be passed by moderator before appearing on this post.